The six-week expedition

Welcome to Telos.

Your survival depends on the questions you ask.

Marooned on an uncharted world with one AI that helps and one that wants them gone, your explorer rebuilds a colony and works out that the sharpest tool they have is their own mind.

6 weeks
A new focus every week
Play-based
Short loops, no passive video
Ages 8 to 17
Kids and teens tracks
Guided by Nova
Socratic companion throughout

The journey

Six weeks. Skillsthey keep for life.

Every week is a survival problem on Telos. The first three build the core habits, which are generate, challenge and own. Weeks four to six put those habits to work on real math, real reading and research, and a capstone the explorer designs themselves.

  1. 01Week

    Generate

    Crash Landing

    Your child makes their own first attempt, a sketch or a guess or a rough plan, before any AI joins in. On Telos that means surviving the crash and raising a first shelter out of their own ideas.

  2. 02Week

    Challenge

    The Saboteur

    They learn to treat an AI answer as a draft to interrogate, hunting the confident-sounding errors before accepting any of it. On Telos the rogue AI Bort starts handing out plans that quietly fail.

  3. 03Week

    Own

    Take Command

    They explain, defend and reproduce the thinking themselves, which is the only real proof the work is theirs. On Telos they take command of the colony from an AI that would rather run it alone.

  4. 04Week

    Math, applied

    Rations and Reactor

    The same habits on real math: rationing supplies, balancing the reactor, timing the rescue window. Your child works the numbers first, then checks them against the AI instead of asking for them.

  5. 05Week

    Reading and research

    The Signal Archive

    Applied to reading and research: weighing sources, reading closely, and deciding what is worth trusting while sifting the colony archives for the one real signal.

  6. 06Week

    Capstone project

    The Architect's Project

    A final project that pulls all of it together. Your child designs and defends an original solution end to end, with the tutor held to the role of sounding board.

Enrollment

Join the next cohort of explorers.

Cohorts launch in small groups so every explorer gets the full experience. Take the two-minute thinking assessment. We will place your child on the right track and tell you the moment the next launch window opens.